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Alacron - The Future of Image Acquisition and Processing
Alacron - Image Acquisition and Processing
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Alacron - The Future of Image Acquisition and Processing


Alacron produces high performance frame grabbers, accelerated frame grabbers in PCI, PCI-X, PCIe, PMC and PCMCIA form factors. Also, Alacron produces a wide range of high-speed recording and storage systems using disk and flash technology. Our hardware products support demanding, real-time imaging, machine vision, and DSP applications. All Alacron subsystems are supported by a full range of software development tools, including highly optimized micro-coded imaging, machine vision, and compression libraries.
Alacron - The Future of Image Acquisition and Processing


Here is a definition for 'algorithms' Definition: In mathematics, computing, linguistics and related disciplines, an algorithm is a sequence of instructions, often used for calculation and data processing. It is formally a type of effective method in which a list of well-defined instructions for completing a task will, when given an initial state, proceed through a well-defined series of successive states, eventually terminating in an end-state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as probabilistic algorithms, incorporate randomness. A partial formalization of the concept began with attempts to solve the Entscheidungsproblem (the 'decision problem') posed by David Hilbert in 1928. Subsequent formalizations were framed as attempts to define 'effective calculability' (Kleene 1943:274) or 'effective method' (Rosser 1939:225); those formalizations included the Gödel-Herbrand-Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's 'Formulation I' of 1936, and Alan Turing's Turing machines of 1936-7 and 1939. In mathematics, computing, linguistics and related disciplines, an algorithm is a sequence of instructions, often used for calculation and data processing. It is formally a type of effective method in which a list of well-defined instructions for completing a task will, when given an initial state, proceed through a well-defined series of successive states, eventually terminating in an end-state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as probabilistic algorithms, incorporate randomness. A partial formalization of the concept began with attempts to solve the Entscheidungsproblem (the 'decision problem') posed by David Hilbert in 1928. Subsequent formalizations were framed as attempts to define 'effective calculability' (Kleene 1943:274) or 'effective method' (Rosser 1939:225); those formalizations included the Gödel-Herbrand-Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's 'Formulation I' of 1936, and Alan Turing's Turing machines of 1936-7 and 1939. Source: Wikipedia (http://en.wikipedia.org/wiki/Algorithm)
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